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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
74
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Posted - 2013.07.02 23:01:00 -
[1] - Quote
First, I am REALLY enjoying this update so far. The new ranges really feel good. I only have LV1 commando but it is looking good so far.
The thing that I think you really nailed was the new plates. The deminishing returns for speed penalty really makes tanking the Gallente a breeze, if you know the secret.
I've seen a good deal of QQ about the energizers/Caldari, didn't pay much attention to it though. I think that what people arn't catching on to is that it is not nessesary to skill into them to be able to use them. People are seeing this as a plus for the Cal, but in reality it is really a plus for every race. I use one complex on my Gal pro logi. It really helps helps out alot. 0 PG and boy do I need the PG.
I thought that today i was going to have to come on here and write really angry posts at you guys, but, to my surprise, everything seems to be looking really good so far. Great job CCP. |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
74
|
Posted - 2013.07.02 23:18:00 -
[2] - Quote
Poplo Furuya wrote:Arkena Wyrnspire wrote:Son-Of A-Gun wrote:The thing that I think you really nailed was the new plates. The deminishing returns for speed penalty really makes tanking the Gallente a breeze, if you know the secret. Do tell. I agree with your general sentiment though - I'm enjoying this build! The presence of ferroscales are factored into the diminishing returns on the vanilla plate's speed penalty. As it's a bug that benefits armour expect a hotfix within the week. Meanwhile the bug causing shield regen timer not to reset is probably going to be left languishing for a good half-year.
Bug? Source? |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
74
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Posted - 2013.07.02 23:40:00 -
[3] - Quote
Michael Arck wrote:Damn the FiOS!!! By the beard of Zeus, I need to get back on ASAP!
You're missing out man. Way you at? |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
74
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Posted - 2013.07.02 23:54:00 -
[4] - Quote
BL4CKST4R wrote:Arkena Wyrnspire wrote:Son-Of A-Gun wrote:The thing that I think you really nailed was the new plates. The deminishing returns for speed penalty really makes tanking the Gallente a breeze, if you know the secret. Do tell. I agree with your general sentiment though - I'm enjoying this build! I would like to know also. What are you enjoying? I turned of my PS3 after I saw the plates.
To much to explain and i am feeling lazy today. Play with it. Look at the numbers.
Try this on a Gal pro logi:
2x basic ferroscale 2x basic reactive 1x compelex venilla
You could do a lot more with it than that but I run a lot of high end equipment. |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
76
|
Posted - 2013.07.03 00:10:00 -
[5] - Quote
True Adamance wrote:Son-Of A-Gun wrote:BL4CKST4R wrote:Arkena Wyrnspire wrote:Son-Of A-Gun wrote:The thing that I think you really nailed was the new plates. The deminishing returns for speed penalty really makes tanking the Gallente a breeze, if you know the secret. Do tell. I agree with your general sentiment though - I'm enjoying this build! I would like to know also. What are you enjoying? I turned of my PS3 after I saw the plates. To much to explain and i am feeling lazy today. Play with it. Look at the numbers. Try this on a Gal pro logi: 2x basic ferroscale 2x basic reactive 1x compelex venilla You could do a lot more with it than that but I run a lot of high end equipment. That's pretty AV..... You lose a huge amount of EHP to get what 2% armour regen, half the speed loss, and then the normal boost..... when you could have 3x Complex Reppers 2x Complex or advanvced Plates.... More EHP and more Regen
I carry a set of proto triage nanos and gauged nanos.
{edit>>> the first four plate are really there just to take advantage of deminishing returns and because they are very cheep on CPU/PG. |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
76
|
Posted - 2013.07.03 00:20:00 -
[6] - Quote
BL4CKST4R wrote:Son-Of A-Gun wrote:BL4CKST4R wrote:Arkena Wyrnspire wrote:Son-Of A-Gun wrote:The thing that I think you really nailed was the new plates. The deminishing returns for speed penalty really makes tanking the Gallente a breeze, if you know the secret. Do tell. I agree with your general sentiment though - I'm enjoying this build! I would like to know also. What are you enjoying? I turned of my PS3 after I saw the plates. To much to explain and i am feeling lazy today. Play with it. Look at the numbers. Try this on a Gal pro logi: 2x basic ferroscale 2x basic reactive 1x compelex venilla You could do a lot more with it than that but I run a lot of high end equipment. The reason this works well is because of the way the stacking penalty is being applied, the first 2 modules act like stacking 2 modules with a penalty thus reducing the 2% penalty from the reactives and negating the 10% from the Complex. Once CCP realizes this they will obliterate this exploit, although I gotta say it isn't bad at all and I will toy around with it to try and make a build better than this. Unfortunately this only works on a Gallente Logistics, so it only makes it slightly better for us not for the other armor tankers.
I don't tink that this is an exploit (and if it is it shouldn't be). I think it is working as intended. Also you can still get some VERY VERY good builds out of this with both the Gal assault proto and adv.
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
76
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Posted - 2013.07.03 00:50:00 -
[7] - Quote
Wow, where the hell do I start.
I did mention that I am feeling lazy today didn't I? Can't you just give me the skinny on it here or at least give me a starting point for the topic at hand? |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
76
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Posted - 2013.07.03 01:06:00 -
[8] - Quote
Here, I'll give you another tidbit of info to try to help you guys out with your efforts over there.
The deminishing returns work by taking into acount the lowest percentage. My guess is that this is because the speed penalty is a negative effect, where as, some thing like a damage mod would work the opposit way: taking in to account the module with Highest percentage first, resulting in a higher return. For instance:
Ferroscale plate 1: 100% of 0.0% Ferroscale plate 2: 87% of 0.0% Reactive plate 1: 57.1% of 2.0% Reactive plate 2: 28.3% of 2.0% Vanilla plate 1: 10.6% of 10.0%
This is how it is currently working. This seems very well balanced. |
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